Computer Graphic Artis
I am a proactive and passionate multidisciplinary 3D Artist focused on Modeling, Texturing, lighting and rendering for the multitude of media, including prints, TV commercial, film. I have an eye for cinematography and a good understanding of visuals and layouts in general.
I have a passion for cinema and filmmaking. In my spare time, I’m working on my small short film, The Passage to be able to experience and learn about cinema aiming the goal of becoming a full-time filmmaker/director for TVC and ultimately for Film.
I’d love to accept any challenging position that gives me the chance to experience the film environment beside my routine VFX skills.
Senior Lead 3D Artist – 2017 – (4 months)
Responsible for a variety of tasks, from 3D Modeling, Texturing, Lighting and Rendering for TVC and VR.
Senior 3D Artist and Look Development – 2016 (3 months)
Responsible for a variety of tasks, from 3D Modeling, Texturing, Lighting and Rendering for TVC, and Prints.
Senior 3D Artist, Art Director – 2011 – 2016
Working directly with ad agencies taking the creative briefs and transform them into the design, motiongraphic and 3D imagery.
3D Artist, Motiongrapic Designer, Art Director – 2010 – 2011
Working closely with creative directors to provide creative design and animation for Broadcast.
3D Artist, Motiongrapic Designer – 2005 – 2010
Working closely with art directors to provide creative design and animation for Broadcasts.
My main focus is mostly on Modeling, Texturing, Lighting and Rendering. However, weirdly enough due to a passion for cinema and practicing directorial skills, I also enjoy being responsible for scene setup and camera animistic.
Maya, Zbrush, Mari, Nuke, Unfold3D, Substance Designer, Photoshop, Illustrator, Premier. Solid Angle, Vray, RedShift.